Unlike typical town builders, the people won’t die if there isn’t any food left. Factory Town is a town builder with a focus on efficient production chains. Item consumption gives you money or research points, adds to the growth of your houses, and makes your population happier. You build products as in a factory game, and your houses consume them. Factory Town is a little bit of a Factory game like Factorio, Satisfactory, or Little Big Workshop, and a little bit of a citybuilder. So, you might need to make 25 Antidotes to advance, and you’ll leave Antidote production up when you’re done, earning you income and citizen happiness. The conveyor belts, rails, and parts needed for vehicles and buildings, and building the minimum required items to reach the next tech level. Your main challenge is building the basic items you need to build everything else (as in advance in tech and fulfill objectives) in a way the pressure of biters in Factorio will prevent you, but making full use of all available mechanics to maximise your production speeds and efficiency is on a whole other level (think launching one rocket in Factorio vs building a base for maximum launchs per time) This is a good game, and it will continue to be a good game. Suggestions that the dev likes are acknowledged even if they’re not able to be implemented right away. Bugs are typically fixed within a couple of days of being reported. Balance and UI/UX concerns raised by the players are taken very seriously. The dev is incredibly responsive to player feedback, and communicates with the community often. The game is properly 3-dimensional, meaning that you can build your town vertically rather than horizontally, if you so choose. Town center bonuses encourage you to separate production into specialized zones that exchange goods with each other. There are various productivity boosts that can be applied to buildings and workers later in the game, at the cost of some late-game products. There is a pretty powerful logic and control system for transport behavior that lets you add some additional intelligence to your transportation systems. Building road access to buildings actually matters, so your town will look like a functional town and not just a mess of buildings wrapped up in spaghetti. There are roughly 3 major types of transport (worker units, belts/pipes, rails) that are all good at different types of things. Yes you can take it slow and steady and just do the minimum needed and you’ll easily “win” The cute low-poly graphics belie the depth of the game. Play through eight built-in campaign maps with unique goals, or start your own customized/random map from scratch Build complex logical systems with gates, triggers, and filters to make sure resources get to the right destination Steam Workshop features let you customize rules & even create new items Unlock magical technology to boost your production buildings to absurd output rates Terrain sculpting tools to shape the world to suit your needs Creative/Sandbox mode let you build whatever kind of huge factory you want But under the cheerful and simple looks hides a level of depth (and raw complexity) that only compares to the most advanced and complex Factorio mods.
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